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Environment Light Script for 3ds Max

E-Light script generates a geosphere with lights on its vertices. 


The lights can be coloured using a bitmap. 


The settings let you create a lightdome that simulates complex environment light.


Features

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--Added measure to stop screen redraw during light build process

--Made different versions for MAX 3/4 and MAX 5 due to interface layout issues

--Bitmap cancel bug fixed


e-light_settings.gif


E-Light Installation

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E-Light works in 3D Studi MAX 3, 4 and 5.

Copy E-Light.ms into any directory, for example C:\3dsmax4\scripts.

In 3D Studio MAX, choose MAXScript, Run Script..., and select E-Light.ms.

Minimise the E-Light floater when you're not using it.

Or once you've closed it, run it again. It will automatically read your scene and detect all object settings.

Alternatively, create a shortcut for it if you plan to use it a lot.

There is a seperate version for MAX 5, due to interface lay-out changes in this version of MAX.

--not for commercial use!

Version Requirement: 3D Studi MAX 3, 4 and 5

Author: Ronnie Olsthoorn

Download: E-Light

Tags: Lighting